![]() "We all went down the pub one afternoon and designed Speedball on the back of a packet of Silk Cut," reveals Mike Montgomery. ![]() ![]() To look at Speedball was to witness a game that had surely spent countless months being debated in development meetings, having had every nuance tweaked and tested until they were perfect. There wasn’t a single thing wrong with it, from pace to control to content. Back in the late’80s, the era known to industry veterans as The Golden Age of Gaming, few games could ever have claimed to be as exquisitely well balanced as the futuristic sports phenomenon that was Speedball. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |